Manet Simulation Code in NS2

Guide to Simulate Manet using NS2 Code.

MANET INTRODUCTION:

A mobile ad-hoc network (MANET) is a self-configuring network of mobile routers (and associated hosts) which is connected by wireless links and forms a union of arbitrary topology.In MANET Routers are free to move randomly  and organize themselves arbitrarily network’s wireless topology may change rapidly and unpredictably. We have delivered more than 75+ MANET Simulation code in NS2 for B.E/B.Tech/M.E/M.Tech and PhD Scholars.

Architecture-of-MANET

Types of MANET:

We have 100% success rate of simulating follwing MANET using NS2 Code.

  • InVanet.
  • VANET.
  • iMANET.

MANET characteristics:

  • Nodes can join and leave the network anytime in a network.
  • MANET create the network topology to be dynamic in nature.
  • Nodal connectivity is intermittent.
  • Distributed nature of operation for , routing host configuration and security.
  • High user density and large level of user mobility.
  • Multi-hop radio relaying.
  • Mobile and spontaneous behavior makes it minimum human intervention to configure the network.

Applications of MANET:

MANET simulation code in NS2 can be applied in the following areas.

  • Local level.
  • Military battlefield.
  • Collaborative network.
  • Personal area network.
  • Bluetooth.
  • Commercial sector.

We can make customize manet simulation code in ns2 framework depending upon your needs.

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Sample Manet simulation code in NS2  framework.


int hdr_protoname_pkt::offset_;
static class ProtonameHeaderClass : public PacketHeaderClass {
public:
ProtonameHeaderClass() : PacketHeaderClass("PacketHeader/PROTONAME", sizeof(hdr_protoname_pkt)) {
bind_offset(&hdr_protoname_pkt::offset_);
}
}class_rtProtoProtoname_hdr;
static class ProtonameClass : public TclClass
{
public:
ProtonameClass() : TclClass("Agent/PROTONAME") {}
TclObject* create(int argc, const char*const* argv) {
assert(argc==5);
return(new Protoname((nsaddr_t)Address::instance().str2addr(argv[4])));
}
}class_rtProtoProtoname;
void
Protoname_PktTimer::expire(Event* e) {
agent_->send_protoname_pkt();
agent_->reset_protoname_pkt_timer();
}
Protoname::Protoname(nsaddr_t id) : Agent(PT_PROTONAME), pkt_timer_(this) {
bind_bool("accessible_var_", &accessible_var_);
ra_addr_ = id;
}


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  • MANET – Mobile Ad Hoc Network 95%
  • VANET – Vechicle Ad Hoc Netwok 97%
  • LTE – Long Term Evolution 78%
  • IoT – Internet of Things 90%
  • Wireless Sensor Network 89%
  • Network Security 89%
  • Ns2 Attacks 96%
  • Cognitive Radio Network 85%
  • Parallel and Distributed Computing 73%
  • SDN – Software Defined Networking 95%
  • P2P , Video Streaming , Peersim 96%
  • IPV4 , IPV6 88%
  • 4G Network , 5G Network 80%
  • Visual , Underwater Sensor Network 79%
  • Multicasting Communication 84%
  • Wimax, WiFi 90%
  • OFDMA 94%
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