NS2 Code for Mobile Ad Hoc Network
How to Implement Ns2 Coding for MANET ( Mobile Ad Hoc Network )Quick Introduction on MANET
A MANET consists of autonomous collection of mobile users which can communicate over relatively bandwidth in a constrained wireless links.In MANET , network is decentralized, which means all network activity including discovering the topology and delivering messages in a network must be executed by the nodes themselves.Routing functionality will be incorporated into mobile nodes for Manet simulation framework.
Features of MANET:
- Variation in link and node capabilities.
- Multi-hop routing.
- Network scalability.
- Autonomous and infrastructure-less.
- Supports dynamic topologies.
Challenges Faced in Manet Network:
- Handling frequent network partitions.
- Limited range of transmission.
- Discussion on route changes due to mobility.
- Wireless link characteristics are time-varying in nature.
- Packet losses due to errors in transmission.
Advantages of Choosing NS2 code for Mobile Ad Hoc Network.
- Improve flexibility.
- Provide access to information.
- Central Administration.
- Services regardless of geographic position.
- Robust Free Network.
- Networks can set up at any place and time
- Easy Network set up.
- Independence from central network administration.
- Quick Integration.
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Sample NS2 code for Mobile Ad hoc Network
void
Protoname::send_protoname_pkt() {
Packet* p = allocpkt();
struct hdr_cmn* ch = HDR_CMN(p);
struct hdr_ip* ih = HDR_IP(p);
struct hdr_protoname_pkt* ph = HDR_PROTONAME_PKT(p);
ph->pkt_src() = ra_addr();
ph->pkt_len() = 7;
ph->pkt_seq_num() = seq_num_++;
ch->ptype() = PT_PROTONAME;
ch->direction() = hdr_cmn::DOWN;
ch->size() = IP_HDR_LEN + ph->pkt_len();
ch->error() = 0;
ch->next_hop() = IP_BROADCAST;
ch->addr_type() = NS_AF_INET;
ih->saddr() = ra_addr();
ih->daddr() = IP_BROADCAST;
ih->sport() = RT_PORT;
ih->dport() = RT_PORT;
ih->ttl() = IP_DEF_TTL;
Scheduler::instance().schedule(target_, p, JITTER);
}void
Protoname::reset_protoname_pkt_timer() {
pkt_timer_.resched((double)5.0);
}
Protoname::send_protoname_pkt() {
Packet* p = allocpkt();
struct hdr_cmn* ch = HDR_CMN(p);
struct hdr_ip* ih = HDR_IP(p);
struct hdr_protoname_pkt* ph = HDR_PROTONAME_PKT(p);
ph->pkt_src() = ra_addr();
ph->pkt_len() = 7;
ph->pkt_seq_num() = seq_num_++;
ch->ptype() = PT_PROTONAME;
ch->direction() = hdr_cmn::DOWN;
ch->size() = IP_HDR_LEN + ph->pkt_len();
ch->error() = 0;
ch->next_hop() = IP_BROADCAST;
ch->addr_type() = NS_AF_INET;
ih->saddr() = ra_addr();
ih->daddr() = IP_BROADCAST;
ih->sport() = RT_PORT;
ih->dport() = RT_PORT;
ih->ttl() = IP_DEF_TTL;
Scheduler::instance().schedule(target_, p, JITTER);
}void
Protoname::reset_protoname_pkt_timer() {
pkt_timer_.resched((double)5.0);
}
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Ns2 Projects Work Progress
- MANET - Mobile Ad Hoc Network 95%
- VANET - Vechicle Ad Hoc Netwok 97%
- LTE - Long Term Evolution 78%
- IoT - Internet of Things 90%
- Wireless Sensor Network 89%
- Network Security 89%
- Ns2 Attacks 96%
- Cognitive Radio Network 85%
- Parallel and Distributed Computing 73%
- SDN - Software Defined Networking 95%
- P2P , Video Streaming , Peersim 96%
- IPV4 , IPV6 88%
- 4G Network , 5G Network 80%
- Visual , Underwater Sensor Network 79%
- Multicasting Communication 84%
- Wimax, WiFi 90%
- OFDMA 94%